The new remake of Resident Evil 3: Nemesis begins with a literal bang. A giant, monstrous bioweapon named Nemesis crashes through the walls of my apartment, knocking me to the ground. My little handgun is useless against him. His goal? To kill me. And he’ll relentlessly chase me through the streets of Raccoon City to do it. After taking the first of many batterings, I escape, and I’m limping through a dark alleyway. Just ahead of me there are crowds of people sprinting through the trashed city streets, fleeing the zombies that have taken control. I hear only the sounds of endless sirens, water spraying from a busted fire hydrant, and screaming. This is just the beginning — and I’m already tense. Game maker Capcom coined the term “survival horror” after the release of the first Resident Evil , for Sony’s then-new PlayStation in 1996. The genre became known for its maze-like maps, puzzles, limited (and sometimes absent) ability to fight back and heal, and little inventory space — meaning